Our projects have been dormant for quite a while, as some of you may have noticed. I’d quickly like to adress the reasons for that, as only our discord members really know them so far.
Author Archive: RRe36
Ymir Shaders Beta 3
The third public beta release of Ymir Shaders.
Development Blog #3
As you might have noticed it’s been a while since the last development blog now. This was mainly due to all of us being more or less busy with all sorts of stuff which had […]
Development Blog #2
Two weeks after our first development blog entry, here comes the second one. Currently it seems like a two-week rythm is appropriate since every entry includes a decent amount of new stuff this way. As […]
Development Blog #1 – We got a website
If you can read this you have reached our new Website. Since our projects are more and more taking shape and our decision to do some kind of development blog to keep you folks up to date we decided to pick up a webhosting package and a domain to finally move away from the limitations of a github.io page…
Ymir Shaders Beta 2
The second public beta release of Ymir Shaders.
Anglang Announcement
A new project combining high quality path-traced lighting with a performance suited for regular gameplay.
Ymir Shaders Beta 1
Finally having achieved a more stable state, we decided to move into the Beta stage.
Ymir Shaders Alpha 2
Improving upon the first alpha version we have released the second public alpha.
Ymir Shaders Alpha 1
The first ever public version of our Ymir Shader.