As you might have noticed it’s been a while since the last development blog now. This was mainly due to all of us being more or less busy with all sorts of stuff which had […]
Two weeks after our first development blog entry, here comes the second one. Currently it seems like a two-week rythm is appropriate since every entry includes a decent amount of new stuff this way. As […]
A new project combining high quality path-traced lighting with a performance suited for regular gameplay.