What am I looking at?
We are three developers (Jessie, Niemand and RRe36) who had the random and unexpected idea of collaborating on a shader project. We pretty much jumpstarted the development and then realized how good the end result potentially get’s and it ever impoved along the way. Niemand, who joined our team a bit later, often makes sure that the stuff is actually in a usable state. Thanks to him we could move into the Beta phase because everything is just a lot more polished now (and everything just works).
For more information make sure to check out the latest updates, our new (semi-) regular Development Blog and of course our various teases and announcements on shaderLABS and also on our individual Discord-Servers.
As you might have noticed it’s been a while since the last development blog now. This was mainly due to all of us being more or less busy with all sorts of stuff which had […]
Two weeks after our first development blog entry, here comes the second one. Currently it seems like a two-week rythm is appropriate since every entry includes a decent amount of new stuff this way. As […]
If you can read this you have reached our new Website. Since our projects are more and more taking shape and our decision to do some kind of development blog to keep you folks up to date we decided to pick up a webhosting package and a domain to finally move away from the limitations of a github.io page…
The second public beta release of Ymir Shaders.
A new project combining high quality path-traced lighting with a performance suited for regular gameplay.
Finally having achieved a more stable state, we decided to move into the Beta stage.
Improving upon the first alpha version we have released the second public alpha.
The first ever public version of our Ymir Shader.